Raphaël is a small JavaScript vector graphics library (20 KB when compressed with GZIP). It uses Scalable Vector Graphics (SVG) and Vector Markup Language (VML) as a base for creating graphcis, but it abstracts that in simple JavaScript instructions.
To use Raphaël, raphael.js has to be included into your HTML. Then a Raphael object has to be created, as easy as (example on website):
// Creates canvas 320 × 200 at 10, 50
var paper = Raphael(10, 50, 320, 200);
// Creates circle at x = 50, y = 40, with radius 10
var circle = paper.circle(50, 40, 10);
// Sets the fill attribute of the circle to red (#f00)
circle.attr("fill", "#f00");
// Sets the stroke attribute of the circle to white
circle.attr("stroke", "#fff");
See more examples of Raphaël on its website, including both an impact and a punch chart, similar to Github’s charts.
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