Monday, January 28, 2008

Procedural modeling readings: texture generation

Here are some papers on texture synthesis. Please make your reactions comments on this post.

L.-Y. Wei and M. Levoy. (2000). Fast texture synthesis using tree-structured vector quantization. Proc. ACM SIGGRAPH, 479–488.

V. Kwatra, A. Schoedl, I. Essa, G. Turk, and A. Bobick. (2003). Graphcut textures: Image and video synthesis using graph cuts. Proc. ACM SIGGRAPH, 277–286.

Ben.

Procedural modeling readings: terrain generation

Here are some papers on generating terrain. Please make your reactions comments on this post.

Howard Zhou, Jie Sun, Greg Turk, Jim Rehg. (2007). Terrain synthesis from digital elevation data. IEEE TVCG, 13, 4, 834-838.

F. Kenton Musgrave, Craig E. Kolb and Robert S. Mace. (1989). The Synthesis and Rendering of Eroded Fractal Terrains. Proc. ACM SIGGRAPH, 41-50. There are additional unrestricted versions online but they are lower in quality. Here's a useful intro to Perlin noise, ref'd in this paper.

Best,

Ben.