This paper talks about marching cubes Algorithm " A new, high-resolution 3D surface construction algorithm. Basically the algorithm has following steps
1.Read four slices
2. Scan two slices and create a cube
3. Calculate an index
4. Find the list of edges from LUT
5. Find the surface-edge intersection
6. Calculate a unit normal at each cube vertex
7. Output: the triangle vertices, vertex normals." The adaptive algorithm produces a very close approximation of the original surface.New methods that extend marching cubes algorithm will likely produce more accurate localization.
1.Read four slices
2. Scan two slices and create a cube
3. Calculate an index
4. Find the list of edges from LUT
5. Find the surface-edge intersection
6. Calculate a unit normal at each cube vertex
7. Output: the triangle vertices, vertex normals." The adaptive algorithm produces a very close approximation of the original surface.New methods that extend marching cubes algorithm will likely produce more accurate localization.
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