This paper focuses on an effective new approach that is to use linear and curvilinear filtering techniques to locally blur textures along a vector field which is capable of imaging arbitrary two and three dimensional vector fields. The technique can also produce novel special effects. Line integral convolution represents a new and general method for imaging two- and three-dimensional vector fields. The algorithm filters an input image along local stream lines defined by an input vector field and generates an output image.
One thing I didn't like about the paper was that its not an easy read as the other papers. Though the mathematical formulas were a requirement, they could have been presented in a much easier format making it a fun to read.
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