Tuesday, October 4, 2011

Reaction: Marching Cubes: A High Resolution 3D Surface Construction Algorithm

The author aims at describing an algorithm where small cubes constitute 3D space and then interconnects the surface. It is a very advanced paper with respect to the time when it was written. The conclusion that this algorithm successfully helped generating 3D proves the statement have I made previously.The comparisons that the author makes between different algorithms should have been detailed further. For a novice like me in the field it becomes really difficult to understand how this algorithm is better than its counterparts.

The fourteen patterns were well described and the explanation is self contained. As we can see the simplicity of this algorithm, if we implement the same on the fast end machines, it will be of great use. The illustrations clearly describe the practical implementations of the algorithm. The flow of the algorithm is simple and straightforward. The usage of divide and conquer makes this algorithm outperform its counterparts. The paper should be read with the fact that animation is need to represent there visualizations clearly.