Good choice, Stu. Putting it up! I'm coupling it with one of their citations that we're already reading these days, a paper by Wei and Levoy about texture synthesis.
Any other procedural modeling papers that interest you? Perhaps perlin noise?
I think we all know the basic premise of Perlin noise, and how it can be used to create a random planet etc, so unless I find something stunning and new I don't think there would be much point. But here's another paper (you can get it through databases / IEEE on lib website):
Terrain Guided Multi-Level Instancing of Highly Complex Plant Populations
Andreas Dietrich Gerd Marmitt Computer Graphics Group, Saarland University Philipp Slusallek
6 comments:
I think this paper is really cool..the results look amazing
http://www.howardzzh.com/research/terrain/
Good choice, Stu. Putting it up! I'm coupling it with one of their citations that we're already reading these days, a paper by Wei and Levoy about texture synthesis.
Any other procedural modeling papers that interest you? Perhaps perlin noise?
Ben.
I think we all know the basic premise of Perlin noise, and how it can be used to create a random planet etc, so unless I find something stunning and new I don't think there would be much point. But here's another paper (you can get it through databases / IEEE on lib website):
Terrain Guided Multi-Level Instancing of Highly Complex Plant Populations
Andreas Dietrich Gerd Marmitt
Computer Graphics Group, Saarland University
Philipp Slusallek
This one is on 3D texture synthesis:
http://johanneskopf.de/publications/solid/paper/FinalPaper_0143_light.pdf
I like the plant one one... and I have a good idea for a good match with it.
Okay, I've wanted to read the solid texture paper too!
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