This one is a little math heavy, but it gives a good comparison between their method and some of the traditional fluid simulation techniques.- Particle-based fluid simulation for interactive applications - Matthias Müller, David Charypar and Markus Gross
This paper is about doing fast approximations that will look good, but not necessarily be accurate Fast Simulation and Rendering Techniques for fluid objects - A. Kunimatsu et al.
This paper looks at producing a specific fluid effect quicklyRealistic Animation of fluid with splash and foam - Takahashi et al. alternate link
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This one is a little math heavy, but it gives a good comparison between their method and some of the traditional fluid simulation techniques.-
Particle-based fluid simulation for interactive applications - Matthias Müller, David Charypar and Markus Gross
This paper is about doing fast approximations that will look good, but not necessarily be accurate Fast Simulation and Rendering Techniques for fluid objects - A. Kunimatsu et al.
This paper looks at producing a specific fluid effect quickly
Realistic Animation of fluid with splash and foam - Takahashi et al.
alternate link
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