Hmm, I guess light fields are not a method of rendering global illumination after all. I found the document I was mentioning that describes the technique:
Lumigraph: In the Resolution section I understand their reasoning on choosing N. However, for M, they pull the classic "this is intuitively obvious" and it isn't to me at first blush. I understand their figures but I'm not convinced it is always smooth.
2 comments:
Hmm, I guess light fields are not a method of rendering global illumination after all. I found the document I was mentioning that describes the technique:
http://ati.amd.com/products/pdf/DirectX10.1WhitePaperv1.0FINAL.pdf
Lumigraph:
In the Resolution section I understand their reasoning on choosing N. However, for M, they pull the classic "this is intuitively obvious" and it isn't to me at first blush. I understand their figures but I'm not convinced it is always smooth.
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